/*
Copyright 2025 NVIDIA CORPORATION

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once

#include "nvblox/core/types.h"
#include "nvblox/map/blox.h"
#include "nvblox/map/layer.h"
#include "nvblox/map/voxels.h"
#include "nvblox/mesh/mesh_block.h"

namespace nvblox {

// Tsdf
using TsdfBlock = VoxelBlock<TsdfVoxel>;
using TsdfLayer = VoxelBlockLayer<TsdfVoxel>;

// Freespace
using FreespaceBlock = VoxelBlock<FreespaceVoxel>;
using FreespaceLayer = VoxelBlockLayer<FreespaceVoxel>;

// Occupancy
using OccupancyBlock = VoxelBlock<OccupancyVoxel>;
using OccupancyLayer = VoxelBlockLayer<OccupancyVoxel>;

// Esdf
using EsdfBlock = VoxelBlock<EsdfVoxel>;
using EsdfLayer = VoxelBlockLayer<EsdfVoxel>;

// Appearance
using ColorBlock = VoxelBlock<ColorVoxel>;
using ColorLayer = VoxelBlockLayer<ColorVoxel>;
using FeatureBlock = VoxelBlock<FeatureVoxel>;
using FeatureLayer = VoxelBlockLayer<FeatureVoxel>;

// Mesh
using ColorMeshBlock = MeshBlock<Color>;
using ColorMeshLayer = MeshBlockLayer<Color>;
using FeatureMeshBlock = MeshBlock<FeatureArray>;
using FeatureMeshLayer = MeshBlockLayer<FeatureArray>;

}  // namespace nvblox
